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(at the moment don’t use /undo after creating blocks, their collision will remain in their previous location, if you happen to do that then you can refill the volume with blocks and hollow them to remove them).After enabling these physics self-damage will be enabled, in order to prevent it the command /game_self_damage 0 can be used.
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NAME OF WARCRAFT 2 MAP EDITOR FILE FULL
If a command’s name is completely unique pressing tab will tell you information about it (I recommend using it for every command mentioned here to know more about them), for commands whose full name is part of another command’s name, type /help COMMANDNAME for more information about them The console has autocomplete, press tab.Words with all uppercase letters are words meant to be replaced with the word for your situation.Do not type the “ “ around the commands in the console, the “ “ are used to separate the commands from the rest of the text. When this guide says to type things that start with a forward slash ( /) it’s related to the console.Open the console by pressing the ~ key, above tab, next to 1.Only the radial symmetry works correctly with props, test it first before starting a mirrored map.It may seem that the editpad ( F1) doesn't have any props: You need to type something in the search box, then delete it, to refresh the catalog and show every entity available to you.F5, F6, and F7 are default binds that will change it to 0.01, 0.05, and 0.25 respectively.Precise movements can require lower editor snap distances.0.5 for half of a block, or 20 units, and so on. It may appear that it is not possible to move props and entities precisely, this is because of your current /editor_snap distance.A high density of props with movement enabled (such as lifts and doors).(Walls of blocks are required for the game to occlude, or prevent objects behind them from being loaded/rendered.) A large number of volume lights and clipped lights.Be considerate of performance! Try to avoid the following:.While it might look that infinite height mountains are created, they will only go 2,048 units above the offset_y (978 by default).
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Changing the offset_y of a map will only be visible after saving and reloading the map./set terrain will tell you information about the terrain, by default it will be -1,070.The terrain will only go 2048 units above its offset_y.You can use /printcamera in the console for information about your position.It is recommended that you do not create a map that goes beyond those distances.* Props must be within a 1000 unit range of Block in order to be visible correctly (there is no longer a -4000 unit to 4000 unit limitation for props to be visible).Please read this section before working on any map: (You can add the speed element in your hud settings).The map called “example” provides examples for multiple things that are described in this guide, type /edit example to see it.